King of Fighters Fatal Fury Art of Fighting Story Timeline

Fighting video game franchise

Video game serial

The King of Fighters
The King of Fighters logo.png
Genre(s) Fighting
Developer(southward) SNK
Deposit
BrezzaSoft
Noise Mill
Publisher(south) SNK
Ignition Amusement
Atlus USA
Rising Star Games
Deep Silver
Koch Media
Platform(south) Arcade, Neo Geo, Neo Geo CD, Neo Geo Pocket, Neo Geo Pocket Color, Sega Saturn, Dreamcast, PlayStation, PlayStation two, PlayStation Portable, PlayStation three, PlayStation iv, PlayStation 5, PlayStation Vita, PlayStation Network, Game Boy, Game Boy Advance, Wii, Nintendo Switch, Virtual Panel, iOS, Android, Microsoft Windows, Xbox, Xbox 360, Xbox One, Xbox Series Ten/S
Get-go release The Rex of Fighters '94
August 25, 1994
Latest release The King of Fighters XV
Feb 17, 2022

The King of Fighters ( KOF )[a] is a series of fighting games by SNK that began with the release of The Rex of Fighters '94 in 1994. The series was developed originally for SNK'southward Neo Geo MVS arcade hardware. This served equally the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two King of Fighters games were produced for the Atomiswave platform (The King of Fighters Neowave and The Rex of Fighters XI) before SNK decided to discontinue using it for the series. The serial' most contempo arcade hardware is the Taito Type X2, starting time used with the release of The King of Fighters XII. Ports of the arcade games and the original The Male monarch of Fighters games have been released for several video game consoles. The latest entry in the series, The King of Fighters XV, was released in February 2022.

The games' story focuses on the title tournament where fighters from multiple SNK games have part. SNK also created original characters to serve as protagonists from each of their story arcs while notwithstanding interacting with fighters from Art of Fighting and Fatal Fury, among others. Multiple spin-off games, such every bit the R duology for the Neo Geo Pocket and Maximum Touch for the PlayStation two, for instance, have as well been released. There have been multiple cross-over games where the SNK bandage interacted with characters created by Capcom, while some characters take been present as guest characters in other games, such as Geese Howard in Tekken seven, Kyo Kusanagi in Fighting Days, and Terry Bogard in Fighting EX Layer and Super Smash Bros. Ultimate.

The Male monarch of Fighters was originally conceptualized every bit a side-scrolling beat 'em up until SNK changed information technology to a fighting game that took its subtitle from the first Fatal Fury game: Fatal Fury: King of Fighters. Though originally released yearly from its start inception, the visitor decided to accept more time to develop their games after 2004. Critical reception of the video games have been generally positive with their use of teams and balanced gameplay often cited.

Games [edit]

Main series [edit]

Release timeline
1994 The King of Fighters '94
1995 The King of Fighters '95
1996 The King of Fighters '96
1997 The King of Fighters '97
1998 The King of Fighters '98
Rex of Fighters R-i
1999 The King of Fighters '99
King of Fighters R-two
2000 The King of Fighters 2000
2001 The King of Fighters 2001
2002 The Rex of Fighters 2002
2003 The King of Fighters 2003
2004 The King of Fighters: Maximum Impact
The King of Fighters '94 Re-Bout
The Male monarch of Fighters Neowave
2005 The Rex of Fighters XI
2006 The Rex of Fighters: Maximum Affect 2
2007 The King of Fighters: Maximum Affect Regulation-A
2008 The King of Fighters '98 Ultimate Match
2009 The Male monarch of Fighters XII
The King of Fighters 2002 Unlimited Match
2010 The Male monarch of Fighters XIII
2011–2015
2016 The King of Fighters Xiv
2017–2021
2022 The King of Fighters Xv

SNK released the first game in the series, The Rex of Fighters '94, on August 25, 1994.[i] It featured characters from SNK's previous fighting game series Fatal Fury and Art of Fighting, too equally original characters (including characters from other franchises such as Ikari Warriors and Psycho Soldier, adapted for a versus fighting game).

The game'due south success led SNK to release yearly installments for the series numbering the games for the twelvemonth they were released. The Male monarch of Fighters '95, also as adding new characters, began the serial' first story arc titled "The Orochi Saga". It was likewise the commencement game in the serial that allowed players to create their own iii-fellow member teams with any grapheme in the game.[ii] The King of Fighters '96 established the second part of "The Orochi Saga". Depending on the playable characters on a team, an exclusive catastrophe would be played.[3] "The Orochi Saga" story arc concluded in The Rex of Fighters '97.[iv] Unlike the series' previous games, The King of Fighters '98 did not feature a story. Instead, it was promoted every bit a "Dream Match" game that allowed players to choose about of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed it The Rex of Fighters: Dream Lucifer 1999 with an extended cel animated introduction and 3D backgrounds.[five]

The Male monarch of Fighters '99 introduced "The NESTS Chronicles" story arc. In a new tactic, a specific person from a team would exist an banana called a "Striker". This person would be able to aid the team for a few seconds in combat. The Dreamcast version was titled The King of Fighters: Development, with several improvements in the game such every bit new Strikers and better animation.[half-dozen] The Male monarch of Fighters 2000 is the 2d function of "The NESTS Saga" every bit well equally the terminal KOF game produced by SNK earlier its bankruptcy. It adds a few new playable characters and a couple of Strikers—most from before KOF titles and other SNK franchises such as Metallic Slug, Robo Ground forces, Called-for Fight, Buriki One, The Last Bract, Savage Reign and Kizuna Meet.[seven] The King of Fighters 2001 ends the second story arc. The Korean visitor Deposit helped develop the game later on SNK was declared bankrupt.[8] The King of Fighters 2002 was created to reunite onetime characters from previous KOF games and featured no story, like to KOF '98. Information technology was also developed by Eolith.[9]

A new KOF story arc titled the "Tales of Ash" began in The King of Fighters 2003, the concluding KOF game to be released for the Neo Geo arrangement. It allowed players to change characters while playing, only the number of squad members was reduced to 3. SNK returned to develop the franchise with this entry.[10] By 2004, SNK abandoned the series' yearly releases and numbered future games in a more than conventional manner.[11] The first main series' game released every bit such was The King of Fighters XI in 2005.[12] In 2009, The King of Fighters XII was released. It used high-resolution, paw-drawn 2D sprites on detailed 2D backgrounds.[13] It is a storyless gathering of fighters, similar to KOF '98 and 2002. The story arc ends with The King of Fighters XIII, released during the summertime of 2010, which features the unabridged roster from The King of Fighters XII also as additional characters.[14]

The King of Fighters 14, featuring 3D graphics and a large roster of characters while also establishing a new story arc was released for the PlayStation iv on Baronial 23, 2016.[15] In December 2018, SNK revealed it was working on The King of Fighters 15, aiming to release it in February 17, 2022.[sixteen]

Other games [edit]

The King of Fighters '94 was remade and released in 2004 for the PlayStation 2 as The King of Fighters '94 Re-Bout in Japan. This version has several new features like hullo-res graphics, online play, team edit, a playable Rugal Bernstein, and the improver of Saisyu Kusanagi.[17] A remake of KOF '98 titled The King of Fighters '98 Ultimate Match was released in Japanese arcades in 2008 and later on some video game consoles expanding the character roster and improving the graphics.[18] A remake of KOF 2002, titled The Male monarch of Fighters 2002 Unlimited Match was released for the PlayStation 2 in 2009 in Japan. SNK likewise produced a game titled The King of Fighters: Battle de Paradise which could be continued to the Japanese Dreamcast port of KOF '99.[19] Yumekobo also developed the visual novel game with strategy elements for fights known as The King of Fighters: Kyo ( ザ・キング・オブ・ファイターズ 京 ). The game follows Kyo's daily life as he prepares to fight in the tournament in KOF '97 while interacting with other rivals.[20] For the Neo Geo Pocket, an accommodation of KOF '97 titled Rex of Fighters R-1 was released on October 28, 1998.[21] A sequel for the Neo Geo Pocket Color, King of Fighters R-2 an adaptation of KOF '98, was released on March nineteen, 1999.[22]

In 2004, SNK produced the first 3D installment of the serial, The King of Fighters: Maximum Impact.[23] The game and its sequel KOF: Maximum Impact 2, and its upgraded version Maximum Impact: Regulation A, revises much of the backstory for the characters and settings from previous games.[24] A 3rd update chosen Regulation A2 was planned only cancelled. The producer of the Maximum Impact series, Falcoon, stated that the Maximum Impact games are in a different continuity from the original serial of games.[25] Another spin-off video game, The King of Fighters Neowave, was released for the Xbox, PlayStation two and Arcade during 2005 and 2006. Neowave is essentially a remix of KOF 2002, with a new presentation and a few roster changes. Like KOF2002, Neowave has no storyline and is considered a "dream match". Tomokazu Nakano created the graphic symbol artwork.[26] Two video games were released for the Game Boy Advance titled The King of Fighters EX: Neo-Blood and The Rex of Fighters EX2: Howling Claret featuring characters and backgrounds from KOF '99 and 2000, respectively.[27] [28] A function-playing video game was besides created exclusively for the PlayStation under the title The King of Fighters: Kyo, adapting a manga with the aforementioned name.[29] An N-Cuff version of the 2nd Game Boy Advance game was released in 2005 titled The King of Fighters Extreme, which added Bluetooth multiplayer capability.

Past late 2000s, at least 3 pachislot games were adult for the serial. The first, The King of Fighters, is based on the Orochi storyline; the second, The King of Fighters two, is based on the fight of M' against the NESTS cartel;[30] [31] and the third, Maximum Impact focuses on the serial' 3D titles. None of these was released outside Japan.[32] At to the lowest degree 6 games for Japanese mobile phones have also been developed. While a few of them are fighting games, others are mini-games like volleyball and quizzes.[33]

Several characters from the series also appear in crossover video games. NeoGeo Battle Coliseum is a ii-on-2 tag team fighting game for the Atomiswave arcade lath, and SNK Gals' Fighters is a fighting game for the Neo Geo Pocket Colour. Along with the KOF, characters from other SNK series also star in both of these games.[34] A rhythm game titled The Rhythm of Fighters was released for mobile phone games during 2015.[35] Capcom besides produced a series of similar crossover fighting games with SNK. The SNK-produced fighting games of this crossover include the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003. The games produced by Capcom are Capcom vs. SNK in 2000. This was followed by a small upgrade, Capcom vs. SNK Pro, and a sequel titled Capcom vs. SNK 2, both released in 2001.[36] The three games were produced for NAOMI hardware and later ported to various consoles. SNK also produced SNK vs. Capcom: SVC Chaos,[37] and the video game card game titled SNK vs. Capcom: Bill of fare Fighters DS.[38]

Multiple mobile phone games have also been produced including The Rex of Fighters All Star,[39] Kimi wa Hero,[40] Clash of Kings,[41] KOF X Arena Masters,[42] KOF: Globe,[43] The King of Fighters Orochi Go, The King of Cyphers,[44] [45] and a crossover with Fatal Fury.[46] An otome game King of Fighters for Girls is besides in development.[47] The characters take also been guests in other mobile games such as Kyo in Fighting Days.[48]

Compilations [edit]

In addition to the remakes of games such equally KOF '94 Re-bout, KOF '98 Ultimate Lucifer, and KOF 2002 Unlimited Match, SNK has released compilations of their KOF games. Two KOF compilations were released in Japan for the PlayStation two equally function of the Neo Geo Online Collection.

The first compilation, The King of Fighters Orochi Hen ( ザ·キング·オブ·ファイターズ -オロチ編- , The Orochi Compilation) features KOF '95, KOF '96, and KOF '97, the three games comprising the Orochi story arc. The compilation features a Color Edit mode that allows the role player to create a custom color palette for every grapheme in each game, the choice to play each game with original and arranged soundtracks, and an online versus manner which supports the Multi-Matching BB (MMBB) service.[49] The second compilation, The Male monarch of Fighters NESTS Hen ( ザ·キング·オブ·ファイターズ -ネスツ編- , The NESTS Compilation), features the original Neo Geo versions of KOF '99, KOF 2000, and KOF 2001, besides every bit the corresponding Dreamcast versions of each game. Information technology has the aforementioned features every bit the previous compilation but with online back up available but for the Dreamcast games in the compilation.[fifty]

A separately produced compilation titled The Male monarch of Fighters Drove: The Orochi Saga was released for the PlayStation 2, PlayStation Portable and Wii outside of Nippon. This compilation has the same lineup of games as the Japanese Orochi Hen, along with KOF '94 and KOF '98. The extra features are different. There is an added Challenge Mode where the actor must win certain matches confronting the CPU in KOF '98 under specific conditions, a media gallery featuring listenable tracks from each game, and a collection of official illustrations.[49]

Gameplay elements [edit]

A fight between Kyo (an original character) and Kim (Fatal Fury). In the groundwork are Kyo's two teammates (Benimaru and Daimon) who can replace him if he is defeated.

The basic gameplay system of KOF is similar to SNK'southward previous games like the Fatal Fury series, Art of Fighting and Samurai Shodown. The game uses a four attack push configuration like Fatal Fury ii and Fatal Fury Special, that consists of light dial, lite kick, potent punch and strong kick. Like Fatal Fury ii, specialized techniques are performed past pressing buttons in combination, allowing the player to dodge an opponent'southward attack or to launch a grapheme'due south powerful knockdown set on. Equally with most other fighting games, each graphic symbol has a set of basic, unique, and special moves the player can perform using a specific serial of joystick and push inputs.[51] Each new installment provides new ways to create stronger attacks such as The King of Fighters '97. Instead of charging the Ability Gauge it is at present filled when the thespian strikes the opponent or by performing Special Moves. The histrion can stock up to 3 Power Gauges. The player can employ one stock of the Ability Approximate to perform a Super Special Move or enter a "MAX" way, in which the thespian's defensive and offensive strength are increased. Performing a Super Special Motion while in MAX mode allows the player to perform a more powerful Super Special Movement.[52]

The franchise is known for innovating the fighting genre past replacing a traditional round-based format used in preceding fighting games with a format consisting of three-on-three team-based matches dubbed the Squad Battle System. Instead of choosing a single grapheme, the role player selects from one of viii available teams, each consisting of three members. Earlier each match, the players cull the social club in which their squad members enter the battle. When the match begins, the members chosen to go first on their respective teams will fight. When one graphic symbol is defeated, the next fellow member of the same team will have his or her place, while the character on the other team will have a small portion of their life restored (if energy was lost during the previous round). If a character is losing a match confronting the opponent, then the player tin can call one of the remaining teammates standing on the sidelines to jump in and perform a support attack. The match ends when all three members of either team lose.[53]

Three games—The King of Fighters '99, 2000, and 2001—added the idea of each squad being given an actress graphic symbol that tin can aid the actor to produce more than attacks or combos against the enemy.[54] While 2002 brought back the classic 3-o- iii teams, 2003 and Eleven made the alter and then that each team switches fighters in the middle of combat with one of them existence a "Leader" character who tin can perform stronger techniques.[55] Later games, however, returned to the classic way of fighting while nonetheless delivering different ways and rules of fighting.

Plot and characters [edit]

The King of Fighters employs different original characters as leads featuring (from left to right) One thousand', Ash Crimson, Shun'ei and Kyo Kusanagi.

The titular King of Fighters tournament originated from SNK'southward previous fighting game franchises, Fatal Fury and Fine art of Fighting (canonically and chronologically commencement during the events of Art of Fighting ii). The first game in the series, KOF '94, centers on a black market arms dealer named Rugal Bernstein, who hosts a well-known fighting tournament to lure worthy adversaries into his trap so that he tin impale them and plough them into stone statues, adding them to his collection of defeated martial artists. In add-on to previously established fighting game stars Terry Bogard and Ryo Sakazaki, the game introduces a new hero: a young Japanese martial artist named Kyo Kusanagi, who serves as the atomic number 82 character in the early KOF games. In making Kyo, SNK wanted his personality to contrast with those of earlier leads and stand out inside the crossover.[56]

In KOF '95, Rugal, having survived the previous tournament, hosts a new i with the intention of seeking revenge against his adversaries. KOF '95 introduced Kyo's rival Iori Yagami to the series. It was the first game to mention the presence of the Orochi clan, which would serve as the central plot element in the series' following two games. The tournaments in KOF '96 and KOF '97 are hosted by a woman named Chizuru Kagura, who seeks to recruit allies (particularly Kyo and Iori, who are descended from the Three Divine Vessels along with Kagura herself) to fight confronting the Orochi clan. The Orochi storyline concludes in KOF '97.[57] The next game in the series, KOF '98, is a "Special Edition" with no plot development.

KOF '99 introduces a new story arc involving a mysterious corporation known as NESTS, which seeks to create an army of genetically contradistinct fighters. The game introduces a new lead character named K', a avoiding from NESTS who was genetically enhanced with Kyo's Dna.[58] The next 2 games in the series, KOF 2000 and KOF 2001, continue the NESTS story line, with each game unraveling the mystery of the arrangement further. KOF 2002, like KOF '98 before it, is a "Special Edition" of the series with no particular plot. Like Kyo, One thousand' was created equally a different hero. Rather than the cocky Kyo, K' is a dark hero who reluctantly fights against the NESTS syndicate.[59]

KOF 2003 begins a new story line focusing on some other new lead grapheme named Ash Crimson, a young man who seeks to possess the powers of the Three Divine Vessels for his own unknown agenda. Similar to K', Ash is given a different characterization interim every bit a villain during his story arc.[sixty] The tournaments in KOF 2003 and KOF XI were hosted past "Those From the Past", an organization of inhuman warriors who try to pause the Orochi seal to take its powers so they can requite them to their shrouded master. While KOF XII does not take a story, KOF 13 follows another tournament hosted by them where Ash eventually confronts their superior despite him being Ash'south antecedent.[61]

KOF 14 establishes a new storyline involving a new atomic number 82 character named Shun'ei. Described as a "kind-hearted" person, SNK states that while Shun'ei is non a new main grapheme, he is still important for the saga.[62]

Development [edit]

The prototype version of the game was a River City Bribe-manner Squad-Boxing side-scrolling beat 'em up. Yet, the idea was eventually abandoned. They eventually decided to turn their thought into a fighting game. This game was a team battle concept and there were not plenty characters, and then characters from Fatal Fury, Art of Fighting, Ikari Warriors and Psycho Soldier were too added to the roster. The concept of a three-person team was 1 of the ideas kept from the side-scrolling version.[63] The title The King of Fighters was re-used from the subtitle of the first Fatal Fury game, Fatal Fury: King of Fighters.[64] The King of Fighters series' managing director Toyohisa Tanabe asserted that the Art of Fighting and Fatal Fury fighters were added specifically for adults. The newer KOF characters were intended to appeal to younger and contempo audiences. Characters like Benimaru Nikaido and Chang Koehan were added to provide an off-crush variety to the cast, which he had previously said was besides serious.[65]

While the beginning two games used the Neo Geo MVS arcade, The King of Fighters '96 includes 68 KB of video RAM and 64 KB of RAM. This fabricated The King of Fighters '96 the first game to pause the technical limits of the MVS system.[66] SNK staff members noted that due to the corking popularity of some of the series' characters, it is difficult to design new ones that might have the same appeal. This besides happens during location tests of new games.[67] The artist known equally Shinkiro was responsible for the commencement artwork involving the bandage. As a issue, newcomer artist Hiroaki felt for his debut that he needed to draw highly-seasoned characters, despite his inexperience.[68] For the first time, quondam producer Takashi Nishiyama was non on the squad for The King of Fighters 2000 which caused the team some business.[69] Despite early unease over the game'due south state, SNK was pleased with the outcome and described it as an appealing arcade game. Following its release, SNK thanked the fans for their support.[lxx] Mexican company Evoga had a major influence on the games due to the franchise's popularity within Latin America.[71]

In 2000, SNK went bankrupt. Eolith negotiated a license agreement in the same yr to keep producing the KOF series because of the franchise'due south popularity in Korea and worldwide. BrezzaSoft assisted Eolith with the game'due south production. Fearing disappointing returning fans, Deposit decided to maintain about of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can apply between one and three characters to assist the playable one. The team aimed to refine the original gameplay organization of earlier KOF games. While conducting a popularity poll of the characters, Eolith nevertheless aimed to include the to the lowest degree pop teams in the game. The great popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game.[72] References to works from Evoga can be seen in the game'due south scenarios. While working on information technology, the team played The King of Fighters '98 for the developers to see if they could include a character within the game. A member from Evoga won, resulting in the squad request to add Angel to the game.[73] Starting in 2003, the games were again developed by SNK, now called SNK Playmore.[74] SNK Playmore discontinued the AES organisation in 2003, preferring to publish video games in cooperation with Sammy, using its Atomiswave arcade board, which provided a more secure, modern platform for new arcade releases. This allowed the new KOF games to feature ameliorate audio and graphics than earlier games.[75]

Following the release of the beginning game in The Male monarch of Fighters series, a new game was released each year. The terminal of these yearly releases was The King of Fighters 2003. In Dec 2004, Falcoon, the series' master illustrator, mentioned that the side by side game the SNK Playmore staff were trying to release was different from The King of Fighters: Maximum Impact or what could have been a The King of Fighters 2004. The game'south development began when SNK staff finished making Neo Geo Battle Coliseum.[76] KOF 2003 would exist followed by 11, XII and Thirteen which had major changes to appeal to the audience.[77] The decision to create The King of Fighters XIV was made when SNK Playmore's CEO Eikichi Kawasaki decided the company should return to producing appealing fighting games rather than Pachinko-Slot Machines and Mobile Apps. While it took some time, full product of the game began when more than staff from Esaka joined the team in April 2014.[78] [79] Yasuyuki Oda was the game'due south director. This was his offset contribution to the franchise, leading a younger staff. During his offset employment at SNK, games like Virtua Fighter motivated him to brand a 3D game after he had left SNK. When Oda returned to SNK, there was never any debate about transitioning the series transition from 2nd to 3D, though adapting some of the characters proved more than difficult than others.[80] Many of SNK's staff consider KOF '98 and KOF 2002 the best games in the franchise. They gave them ideas to create new entries in the serial that would surpass the quality of these two games.[81] [82] During a contest, SNK used the DLC grapheme Najd based on the Saudi Arabian artist Mashael. SNK Chairman Zhihui Ge expressed a desire to concenter more Middle Eastern fans to play the game. He also hired new creators during the post-release of Xiv.[83]

[edit]

Printed adaptations [edit]

During 1995 Tatsuya Shingyoji wrote a manga adaptation of The King of Fighters '94. Information technology was serialized in Monthly Shōnen Ace published past Kadokawa Shoten and collected into 4 tankōbon volumes. They were released from Feb ten, 1995, to December 1996.[84] [85] In that location is also a spin-off manga story based on the adventures of the characters from The Rex of Fighters '96 centered around Kyo and Iori's rivalry entitled The King of Fighters: Kyo. It was written by Masato Natsumoto and published by Kodansha in ii tankōbon volumes in 1997.[86] [87] Ryo Takamisaki also developed some other adaptation from KOF '96 which Shinseisha published in iii tankōbon compilations from June 1996 to February 1998.[88] [89] Akihiko Ureshino also wrote multiple novelizations based on the games with different artists contributing to each installment.[90] [91] [92]

A manhua accommodation of KOF titled The King of Fighters: Zillion was created by Andy Seto. Hong Kong artists Fly Yang and Male monarch Tung produced further manhua for the games, starting time with The King of Fighters 2001 through 2003 along with the Maximum Impact series.[93] Both authors likewise made a sequel, The Male monarch of Fighters 03: Xenon Nil (拳皇 XENON ZERO), to conclude the 2003 tournament.[94] ComicsOne licensed the serial with its offset volume tying in with the release of a new video game and kept publishing information technology after their transition to DrMaster.[95] [96] They were published in 5 issues of 128 pages from May 25, 2005, to June 26, 2008.[97] [98] Some other manhua series is King of Fighters RX Project '00 (拳皇RX) in three volumes that was officially sponsored past SNK-Playmore Hong Kong. The NESTS saga version was illustrated by Ricky, and covers the fight against NESTS primarily focused on the 2000 tournament.[99]

The King of Fighters: A New Offset is a shōnen manga authored past Kyōtarō Azuma. It is based on the events of The King of Fighters XIV. The series was serialized in Kodansha'due south Magazine Pocket since January 2018,[100] ending in August 2020.[101] Seven Seas Amusement licensed the manga for a Due north American release with the first book released in March 2020. low-cal novel serial Iori Yagami'due south Isekai Mu'sou by Nobuhiko Tenkawa which debuted in July 2019. The art was done by Eisuke Ogura. Centered subsequently the events of KOF '97, Iori finds himself into another world.[102]

Film and animation [edit]

A short series based on KOF titled The King of Fighters: Some other Day was released in 2005. Production I.Grand produced the title as an original cyberspace blitheness with a total of four episodes, each about ten minutes in length. It has since been released every bit a bonus DVD, packaged with KOF: Maximum Impact 2.[103] An English-language live-action motion-picture show The King of Fighters was released direct-to-DVD in the United states of america in 2010.[104] [105] New anime and live-activity drama productions were appear in 2016.[106] [107]

The CG anime series The King of Fighters: Destiny was released on Steam and YouTube beginning in 2017.[108] [109] The first flavor retells the story of the first games with Kyo Kusanagi leading the Japan Squad to participate in the title tournament, eventually encountering the host, Rugal, who is using the power of the mythical creature Orochi. The series has received over 800 one thousand thousand views.[110]

CDs [edit]

SNK has released a serial of CD soundtracks titled SNK Character Sounds Collection or SNK Sound Grapheme Collection (SNKサウンドキャラクターズコレクション). Equally of 2008, in that location are 11 volumes; each ane focuses on a unmarried character. The CDs have unlike versions of the characters' themes, also as quotes. Most of the albums' covers are illustrated by Masato Natsumoto.[111] The Ring of Fighters, shortened as BOF, is a character image band that includes Kyo Kusanagi, Iori Yagami, Terry Bogard, Nakoruru and Athena Asamiya.[112]

Dengeki Bunko and Pony Coulee have released several radio drama CDs based on the series. Some of them are straight adaptations of the video games KOF '94 to KOF '00. Another CD is Iori Yagami Original Drama the Setting Sun and Moon ~ Prologue (八神庵オリジナルドラマ 夕陽と月〜プロローグ〜), which is centered on Iori Yagami. The drama originally aired on the Game Dra Dark and Neo Chupi and was then released by Pony Canyon CD on July 7, 1999. The guidebook The King of Fighters Perfect Reader includes the bonus CD drama KOF: Mid Summertime Struggle. There are two stories on it—i is serious the other is a parody focused on KOF '03. The scenarios were adult by Akihiko Ureshino and BoHyou. SNK also gave away a iv-CD soundtrack featuring songs from past KOF games with the pre-order of KOF Thirteen on any GameStop in the U.s..[113]

Other merchandise [edit]

In December 2006, Sabertooth Games released a King of Fighters 2006 set along with Samurai Shodown 5 for its Universal Fighting System (UFS) collectible bill of fare game; character starter packs were released for Terry Bogard and Mai Shiranui. Other merchandise includes a number of figures and statues, mostly of Mai. Additionally, scale figures based on Kyo'due south and Iori's original forms and their XIV looks accept been released,[114] including a Nendoroid figure based on Kyo.[115]

Reception [edit]

The original The Rex of Fighters games were well received for their use of team battles and the number of characters.[116] [117] [118] Some games were often listed as the best fighting games from their release.[119] [120] The iv reviewers of Electronic Gaming Monthly alleged the Neo Geo AES version a solid improvement over the previous King of Fighters, especially applauding the add-on of the team edit feature which remained in all of the following games.[121] Critics noted they oft served as rivals to Capcom's Street Fighter series based on some grapheme designs and moves.[122] [123] While KOF '96 was felt to exist unbalanced due its usage of projectile moves, its updated graphics impressed reviewers.[124] [125] SNK'due south constant use of 2D sprites across multiple games has been criticized by reviewers who found them dated despite attempts to improve the graphics with the release of XI.[53] [126] [127] As a result, the graphic overhaul in the two following games was met with high praise.[128] [129] [130]

While the fighting system has been well-received, critics have had mixed feelings regarding the Striker system introduced in KOF '99.[131] [132] In GameSpot 's "The History of SNK" commodity, KOF '99: Evolution was described as ane of the best fighting games on the Dreamcast, along with Garou: Marker of the Wolves. However, because it was released during the PlayStation 2's launch and Dreamcast's ending, the game did not sell well.[133] The boss character Rugal Bernstein, among others, has been described as one of the most challenging characters to defeat in fighting games; this feeling also led to some criticism.[134] [135] [136] [137] [138]

The developers of KOF noted that Kyo and Iori were also highly popular in Korea which led to their immediate inclusion in The King of Fighters 2001, the beginning game not developed by the original company.[139] In the book Gaming Cultures and Place in Asia-Pacific, Kyo was regarded as one of the most popular video game characters in Hong Kong from the mid-1990s onward alongside Iori and Mai, amidst others, to the point of overshadowing the Street Fighter characters who were also largely well-known.[140] The Mexican company Evoga had a major influence on the game due to the franchise's popularity in Latin America and often playtested the games.[73] With KOF XIV, SNK noted the serial' popularity was still ascendant in South America and China, leading to the creation of teams composed of characters from those areas.[141] The popularity of the franchise in those markets has been attributed mainly to economic factors - machines featuring King of Fighters serial were often cheaper and more than easily accessible than those featuring competing titles from other companies.[142]

The Daily Star noted the games' popularity comes non only from the gameplay but too the characters who tend to develop across the series—for example the rivalry betwixt Kyo and Iori. The franchise's story arcs were also found to be appealing as they stand out from other fighting game franchises.[143] Kakuchopurei.com felt the series offered a balanced cast which would help any newcomer while likewise agreeing with The Daily Star on how SNK handled the story lines.[144] There has besides been censorship of some of the ports of the North American games, most notably Whip'southward gun and blood.[145] Vocalist Del the Funky Homosapien has recorded a song titled "The King of Fighters" whose lyrics involve the characters and special moves.[146] Ash Cherry's character received a poor response in Western regions. In an interview with Ignition Entertainment'south managing director of business development Shane Bettehausen, Alex Lucard of Diehard GameFan said that Northward American SNK fans detested Ash and complained about his inclusion in The Male monarch of Fighters XII without a storyline while pop series' characters were disregarded.[147] After Ignition polled fans to choose an artbox for console versions of The Rex of Fighters XII. The company appear Ash's unpopularity reduced the number of potential covers to ii featuring Kyo and Iori.[148]

Ben Herman, president of SNK Playmore USA, commented that although he received complaints near the English language voices for the game, Maximum Touch sold over 100,000 units as of May 2006, becoming a commercial success.[149] Despite initial issues with the online mode and other features of the game The King of Fighters XIV Yasuyuki Oda said the fan response was positive especially after these issues were fixed.[150] Fast frontward to 2019, KOFXV got its beginning initial teaser at EVO. And equally of 2021, the game finally received its first official trailer and is currently releasing graphic symbol trailers weekly.

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  1. ^ Japanese title: Za Kingu Obu Faitāzu ( ザ・キング・オブ・ファイターズ )
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External links [edit]

  • Official website

davislauch1977.blogspot.com

Source: https://en.wikipedia.org/wiki/The_King_of_Fighters

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